IOCT Masters in Creative Technogies
Major Project
An augmented reality game based on "Breakout"

Showing posts with label object interaction. Show all posts
Showing posts with label object interaction. Show all posts

Tuesday, 8 July 2008

Sound effects

Bloop:






Used during the countdown, synchronised with the countdown

Explosion:





Used when a brick explodes

Waaaa:







Used when a "life" is lost

Boing:






Used when the ball collides with an object on the game screen, including:
  • ball hits brick
  • ball hits border
  • ball hits paddle
Completion:








Used when a level is completed

Monday, 2 June 2008

Planning

I've been busy planning my ideas for the project. I've been creating initial design ideas for the game board/screen and have been trying to work out where the objects will be placed on the screen, how they will interact with one another and specifiying some names for key variables.

The project is heavily based on mathematics, to understand the collision detection and spatial position of objects on the screen. I have been researching and working in my logbook at this planning stage so that I have firm ideas in place before trying to code the game.