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Having added sound effects to the game and understood how the MIDI signals can be used, I have also decided to include some musical elements. I feel the introduction to the game and the congratulations screen would benefit from having music playing alongside the visual image.
For the congratulations screen, I feel it appropriate to use Cliff Richard's "Congratulations". In order to code this, I researched and found a piano score on the Internet to find which notes are used in the chorus, the length of the notes and where the rests are in each bar. I then used a conversion list to convert the pitch musical notes into code and was able to write a piece of code to play the chorus of "Congratulations".
Here is the code I wrote for "Congratulations":
I have researched the ways to add sound effects using c code and OpenCV. The best way appears to be to use a Musical Instrument Digital Interface (MIDI) voice. MIDI works by transmitting digital data about the pitch, intensity and length of notes, for example.
In the code I set up sound as an integer variable to include:
- Frequency (as a floating point number)
- Duration (as an integer variable)
- Volume (as an integer variable)
- Voice (as an integer variable)
- Tempo (as a floating point number)
Volume ranges from 0 – 127, or off to loudest
Voice ranges from 0 – 127, each number representing a different voice or instrument effect
This took some time for experimentation and research to find the noises I wanted to include in the game.
A sample of the code looks like this:
