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I have carried out some research into the use of sound in game and have decided to add sound to the game, to make playing the game a more interesting experience, as it involves more of the senses.
Times in the game that may benefit from sound:
- Ball and border collision
- Ball and paddle collision
- Ball and brick collision
- Brick explosion
Other times during the game when sound effects or music could be used:
- Losing a “life”
- Completing a level
- Congratulation state
- During the countdown
- Introduction to the game
Having considered various screen sizes for the game I have decided to use a 640x480 window, as this is the largest available and will make the game easier to see.
Design ideas:
- Blue border along the top and the two vertical sides of the screen
- No border along the bottom of the screen, as falling off the bottom of the screen leads to the players losing a "life"
Borders:
- 20 pixels in total in height (for top border) and in width (for vertical borders)
- Lighter blue and darker blue lines add pseudo 3D effect
- Each highlight or lowlight is made of three lines of varying length, to create the pseudo 3D effect