The paddle consists of a rectangle and two circles, one at either end of the rectangle. This gives the paddle curved edges, which makes it more visually interesting than just a rectangular design.
The paddle is created using a number of variables. These variables are used to calculate the position of the paddle, the distances it can travel along the x axis inside of the game board and the way in which it interacts with the ball, through collision detection.
The design ideas for the paddle include a highlight and lowlight stripe in the code to add detail and to help create the pseudo 3D effect.
IOCT Masters in Creative Technogies
Major Project
An augmented reality game based on "Breakout"
Tuesday, 10 June 2008
Creating the paddle
Labels:
ball,
code,
collision detection,
design ideas,
game board,
paddle,
pseudo 3D,
variables,
x axis